Entries by Elligno

Basics of Container of pointers: Part I

Containers of pointers are common and important. For example, if you want to implement reference semantics you need to store objects’ addresses in a container. Another good reason to create such containers and the most important one is polymorphism. In this blog I discuss some of the issues when working with pointer containers and give a brief introduction to boost container of pointer library.

Useful Tools When Testing And Prototyping

Everyday programmers are faced with testing and quick prototyping. Boost::Assign library really shines in simple throwaway programs and test harnesses, where small, simple and easily modifiable code is the goal. I present some utility (examples) and show how it can make you more efficient in your everyday task.

Refactoring a Legacy Code Towards C++11

I am currently working on the refactoring of a legacy code with main application in Open Channel Flow simulation. The program is written with C language and using a procedural approach. In its actual version, the code is not easy to modify or even add new functionality.

Object-Oriented Numeric: A New Approach

Developing numerical (scientific) software imposes two important demands on their implementation; those regarding flexibility and complexity. Another developing approach called Object-Oriented Numeric (OON) has been proposed. I discuss this new approach and give a short introduction about this new way of developing scientific software.

Example of STL Numeric Algorithm

We show by a simple usage of the numeric algorithm “accumulate” how STL can make code cleaner, short and can save you time and write better code. Fewer lines of code means less bugs, 90% of the time, simpler code runs faster and easier to maintain.

GUI Development

We are working on the first implementation of the GUI for the DamBreak++ physics simulator. Add functionality and make sure the features that are there work as expected. We are using the Qt framework development tool.

Elligno Inc.

Development of a scientific framework for physics modeling. It is essentially a collection of C++ classes organized in libraries based on Object-Oriented framework, using classes at a high abstraction level that can be easily extended to accelerate the development of physics simulator. The libraries are especially constructed for rapid prototyping of simulators for new problems using classes at a high abstraction level. The software features modern concepts of software engineering and programming techniques.

Hexagram UQAM

Technical lead for a 3D simulator in the domain of art. Worked on art director graphics product written in C++ and Open Inventor to solve quality issues and prepare the product for final release.